We all have our comfort zones in everything we do, and so do I when it comes to mapping. Most of the maps I do are either overland or city maps and while doing them I’m feeling very safe. I know what’s looking good and how to accomplish the things I have in mind for the map. But staying inside your comfort zone wont make you better in what you do. You have to force yourself to step outside, to do the things you feel insecure about. That is the best way to improve whatever you do to the next step.
Earlier this year, before the summer, I was asked by a Swedish RPG company to do some old school dungeon maps. I hadn’t done many before and felt a bit insecure about it but I thought I could give it a try. The maps turned out pretty well (you can see them in the book “Monster” for the Swedish RPG Fantasy!) and doing them kind of gave me the urge to do more.
I started to play around with different ideas and made a couple of test maps to see where I could get with this. Around this time I also talked to Ralf at Profantasy to see if they would be interested in me making a Black and White dungeon style for their annuals. I sent him some of the test maps and he thought it’d be a great idea, so we agreed on me making the style, to be released now in October.
When you make a style for Profantasy you get a list of things that usually are included, so I started at the top and ticked them off when I had them done. All symbols are made in a program called Artrage that has been a great help while doing the symbols, especially the “Paint symmetry” tool. The tool lets you divide the painting in between 2 and 12 parts. Everything you do in one part will be repeated in the others. So if you for example draw a coffin you divide the painting in two pieces, everything you draw on the left side will be repeated on the right side, and this will make the coffin have the correct proportions.
Making the style has been great fun and I already want to make more symbols to flesh it out. The style includes around 75 unique symbols but as always you cannot get it all in there. You will always miss something. But I think the selection of symbols is more than enough to make it possible to do the map you want. I actually even included a couple of monsters that you can populate your dungeon with.
I feel that I really had to step outside my comfort zone to make this style, and that I have learned a lot from it. Hopefully those experiences will improve my future maps.
I hope you will enjoy the style now in October.