This is a map I remade in CC3 using the style I designed for Profantasy’s 2012 December annual. The map is a remake of an old campaign map from the adventure “Barbia” for Drakar & Demoner, an old Swedish rpg I used to play.
I have very fond memories from when I played it even though the adventure marked the beginning of the fall for my dwarf character Thror Axebeard. In the end of the adventure he found a magic armor that unfortunately was possessed, and in the end it made him a rather evil dwarf.
The campaign map in the adventure is in Black and white and I thought it would be fun to make a colour version of it. To complete the map I however had to make some new symbols for the style, that is the good thing when you designed the artwork for the style in the first place, you can always add in more symbols if you miss something.
The first symbol was for the old non active volcano in the North West corner of the map. The second symbol is the clouds in the North area of the map. For this I made four different clouds that I used. This area is called “The land of the fire dragons” and is a very misty place that people in the area are avoiding. Of course the villain in the adventure ended up living there, and no trace of dragons.
Below you also have the new symbols I made. You are free to use them as you like, both commercially and for home. You are however not allowed to resell the symbols them self. If you want to share them somewhere else please do so but link back to this post please.
Have fun mapping 🙂
When I grew up I used to play a lot of roleplaying games and I still have most of them in a box put away in the attic. Most of the time me and my brother shared the game master role while our friends more liked to play.
I started to play when a Swedish company named Äventyrsspel started up the whole RPG scene in Sweden and quite soon nearly all kids in my neighborhood were into the hobby. Most of the times we played their fantasy game, Drakar och Demoner (Dragons and Demons)
Already by then when I got a new adventure I always started with looking at the maps. I could sit for a long time looking at the different maps just trying to imagine the different places in my head. Best of all were the coloured maps that usually were included in the more costly adventures.
The other day I started to look through my old stuff and found all the old maps and adventures. And I thought it could be fun to try to redo some of the old maps myself in Campaign Cartographer 3. The first map I decided to make was a map of the area Torshem that was from a campaign/adventure. The module mostly described the area and included some adventures that were loosely linked, and then the players very much could just investigate the area and pick up the threads they stumbled upon. I remember the adventure as a very good one that we all enjoyed.
The map is made in the style I made for Profantasy and took me around three hours to complete. I guess that labeling the map in Photoshop took most of the time. The map itself is rather simple with not too many objects in it. It was originally the player map that only shows the known locations, in the game book you had a separate black and white map for the GM showing all the locations.
The map was a great nostalgic trip to do so I’m probably picking up some more maps to redo from old adventures. It is also a great way of practicing you skills in CC3.
When I grew up I used to play a lot of Role playing games and especially I played a Swedish game called Drakar & Demoner (Dragons &Demons). Most of the adventures they released took place in a campaign world called Ereb Altor. At that time I thought the world was one of the coolest places for an adventure that existed, and I must say that the maps I saw then and the adventures I read really has influenced me a lot.
As I might have mentioned earlier making maps is my hobby, during the days I work as an IT-engineer, so mapping is something I do in my spare time. For that reason I’m very restrictive when it comes to taking up commissions, making maps for someone else means that I can’t make them for myself. But when I realized that the world Ereb Altor still was alive and that people still actually were working on new material I just couldn’t turn it down.
So after a short introduction to the people running the site I was asked to do a map of Kartotum, the capital city of Palinor. Making this city however turned out to a bit of a challenge. So far all of my city maps have been done in City Designer 3 (CD3) from Profantasy, a great program when it comes to make cities. However the program has its weak sides, and one of those is that it works best when it comes to making cities without too much elevation. Of course you can draw some elevation in the program, but not in a way that I wanted to do it.
You see Kartotum is situated on the slopes of a mountain so it is surrounded by great cliffs, and to draw that in CD3 was something way out of my league, if it’s even possible. So I decided to make the city and all the houses in CD3 and then draw the cliffs by using a combination of both Artrage pro and Photoshop. But to do this I first had to mark out the area in CD3 where the cliffs would be. To do this I added a green colour, different from the actual grassland, where I later would add the cliffs, as you can see in the map below. In this way I could place the symbols correctly in CD3.
When the city was done in CD3 I exported the map and opened it up in Photoshop. In Photoshop I added the black lines for the cliffs and saved the image as a .PSD file. The actual shadows around the lines I decided to add in Artrage Pro. The water colour brushes in that program are absolutely fantastic and in this way I could get the shadows exactly as I wanted them. I also added the colour of the cliffs in Artrage before opening the file in Photoshop again to add some finishing shadows and light effects.
Working on this commission has teached me a lot when it comes to adapting to some one else’s ideas and opinion and I must say that in some ways it’s even more relaxing doing maps for someone else than yourself. Suddenly you don’t need to come up with all the story and explanation to all the stuff you make. That is someone else’s headache.